Add unbalanced imagegrid generation
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@ -3144,122 +3144,14 @@ class Item
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* @return string
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* @return string
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* @throws \Friendica\Network\HTTPException\ServiceUnavailableException
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* @throws \Friendica\Network\HTTPException\ServiceUnavailableException
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*/
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*/
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public static function makeImageGrid(array $images): string
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private static function makeImageGrid(array $images): string
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{
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{
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$landscapeimages = [];
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$portraitimages = [];
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foreach ($images as $image) {
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($image['attachment']['width'] > $image['attachment']['height']) ? ($landscapeimages[] = $image) : ($portraitimages[] = $image);
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}
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// Image for first column (fc) and second column (sc)
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// Image for first column (fc) and second column (sc)
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$images_fc = [];
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$images_fc = [];
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$images_sc = [];
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$images_sc = [];
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$lcount = count($landscapeimages);
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$pcount = count($portraitimages);
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if ($lcount == 0 || $pcount == 0) {
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if ($lcount == 0) {
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// only portrait
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for ($i = 0; $i < $pcount; $i++) {
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($i % 2 == 0) ? ($images_fc[] = $portraitimages[$i]) : ($images_sc[] = $portraitimages[$i]);
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}
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}
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if ($pcount == 0) {
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// ony landscapes
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for ($i = 0; $i < $lcount; $i++) {
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($i % 2 == 0) ? ($images_fc[] = $landscapeimages[$i]) : ($images_sc[] = $landscapeimages[$i]);
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}
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}
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} else {
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// Mix of landscape and portrait images.
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if ($lcount == $pcount) {
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// equal amount of landscapes and portraits
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if ($lcount == 1) {
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// one left / one right
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$images_fc[] = $landscapeimages[0];
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$images_sc[] = $portraitimages[0];
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} else {
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// Distribute equal to both columns
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for ($l = 0; $l < $lcount; $l++) {
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if ($l % 2 == 0) {
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// landscape left and portrait right for even numbers
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$images_fc[] = $landscapeimages[$l];
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$images_fc[] = $portraitimages[$l];
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} else {
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// portraits left and landscape right for odd numbers
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$images_sc[] = $portraitimages[$l];
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$images_sc[] = $landscapeimages[$l];
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}
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}
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}
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}
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if ($lcount > $pcount) {
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// More landscapes than portraits
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$p = 0;
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$l = 0;
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while ($l < $lcount) {
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if (($lcount > $l + 1) && ($pcount > $l)) {
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// we have one more landscape that can be used for the l-th portrait
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$images_fc[] = $landscapeimages[$l++];
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}
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$images_fc[] = $landscapeimages[$l++];
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if ($pcount > $p) {
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$images_sc[] = $portraitimages[$p++];
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}
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}
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for ($i = 0; $i < count($images); $i++) {
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}
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($i % 2 == 0) ? ($images_fc[] = $images[$i]) : ($images_sc[] = $images[$i]);
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if ($lcount < $pcount) {
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// More portraits than landscapes
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if ($lcount % 2 == 0 && $pcount % 2 == 0) {
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/*
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* even number of landscapes and portraits, but fewer landscapes than portraits. Iterate to the end
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* of landscapes array
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*/
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$i = 0;
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while ($i < $lcount) {
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if ($i % 2 == 0) {
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$images_fc[] = $landscapeimages[$i];
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$images_fc[] = $portraitimages[$i];
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} else {
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$images_sc[] = $portraitimages[$i];
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$images_sc[] = $landscapeimages[$i];
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}
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$i++;
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}
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// Rest portraits
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while ($i < $pcount) {
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if ($i % 2 == 0) {
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$images_fc[] = $portraitimages[$i];
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} else {
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$images_sc[] = $portraitimages[$i];
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}
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$i++;
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}
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}
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if ($lcount % 2 != 0 && $pcount % 2 == 0) {
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// uneven landscapes count even portraits count.
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for ($p = 0; $p < $pcount; $p++) {
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// --> First all portraits until
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if ($p % 2 == 0) {
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$images_fc[] = $portraitimages[$p];
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} else {
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$images_sc[] = $portraitimages[$p];
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}
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}
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// and now the (uneven) landscapes
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for ($l = 0; $l < $lcount; $l++) {
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// --> First all portraits until
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if ($l % 2 == 0) {
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$images_fc[] = $landscapeimages[$l];
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} else {
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$images_sc[] = $landscapeimages[$l];
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}
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}
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}
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}
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}
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}
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return Renderer::replaceMacros(Renderer::getMarkupTemplate('content/image_grid.tpl'), [
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return Renderer::replaceMacros(Renderer::getMarkupTemplate('content/image_grid.tpl'), [
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@ -3270,6 +3162,7 @@ class Item
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]);
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]);
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}
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}
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/**
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/**
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* Check if the body contains a link
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* Check if the body contains a link
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*
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*
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