// This file is part of Friendiqa // https://git.friendi.ca/lubuwest/Friendiqa // Copyright (C) 2017 Marco R. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // In addition, as a special exception, the copyright holders give // permission to link the code of portions of this program with the // OpenSSL library under certain conditions as described in each // individual source file, and distribute linked combinations including // the two. // // You must obey the GNU General Public License in all respects for all // of the code used other than OpenSSL. If you modify file(s) with this // exception, you may extend this exception to your version of the // file(s), but you are not obligated to do so. If you do not wish to do // so, delete this exception statement from your version. If you delete // this exception statement from all source files in the program, then // also delete it here. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . import QtQuick 2.9 AnimatedImage {id:gif; width:newscolumn.width; property string mimetype:"" fillMode: Image.PreserveAspectFit; onStatusChanged: playing = (status == AnimatedImage.Ready); MouseArea {anchors.fill:parent; onClicked:{ if (mimetype!="image/gif"){ var attachcomponent = Qt.createQmlObject('import QtQuick 2.0; '+ 'Rectangle{id:recfullscreen;color:"white";width:root.width;height:root.height;'+ 'MouseArea {anchors.fill:parent;onClicked:{recfullscreen.destroy()}}'+ 'AnimatedImage {id:giffullscreen;source: "'+gif.source+ '";anchors.centerIn:parent; width:root.width;fillMode: Image.PreserveAspectFit; onStatusChanged: playing = (status == AnimatedImage.Ready);'+ '}}',root,"Attachmentlarge") } } } }